Group 70
Group 69
Group 68
previous arrow
next arrow

EXPERIENCE TO PLAY

In games created using the platform, players use their mobile device to solve interesting tasks and collect points by looking for crosshairs outside. The purpose is to create new experiences for players and the opportunity to learn a little something new. Especially while having fun independently or together with others!

The checkpoints can be either always visible, chained together or completely hidden, which makes the game alive and exciting for the returners. Different checkpoints set players on the move, challenge their wits or require observational skills. The possibilities are endless and you can combine different types of checkpoints freely. This enables the creation of versatile and interesting games.

YOU CAN BE AN X-ROUTES DESIGNER!

1. INVENT A JUICY STORY OR PLOT FOR THE GAME

Storytelling makes the game attractive and interesting. You can also take advantage of ready-made stories or get to know published games and look for tips on the game’s plot

2. SIGN IN WITH THE CODE
https://xdesigner.x-routes.com/
AND START CREATING YOUR GAME

You can create and edit games at any time. X-designer is easy to use and you can easily create new interesting games to publish. Logging in is done using a username and code.

3. WRITE GAME DETAILS:
DESCRIPTION, PLOT, LOCATION...

First, you set up the game information and basic settings. This is easy and simple. You will surely find the right configuration for your game, because the platform is well suited for creating different games.

4. PLACE CHECKPOINTS ON THE MAP AND ADD DIFFERENT TASKS, QUESTIONS TO THEM ...

After the game’s settings, you can place checkpoints. You can easily place them on the map by simply clicking on the correct location on the map. You can edit the settings and the location also later.

5. MAKE MORE INTERESTING WITH ADDITIONAL INFORMATION AND MEDIA CONTENT

You create experiential and visually interesting content in the game by adding different media content to the contents of the checkpoints. This can be images, audio, videos or links.

6. PUBLISH THE GAME AND INVITE PLAYERS TO PLAY

When the game is ready, it can be published. However, it is good to test the game yourself or with a small test group. This way, you can more easily notice areas for improvement, and you can modify the game more smoothly.